![factorio so long and thanks for all the fish factorio so long and thanks for all the fish](https://i.imgur.com/JHgbyTT.jpg)
- #FACTORIO SO LONG AND THANKS FOR ALL THE FISH HOW TO#
- #FACTORIO SO LONG AND THANKS FOR ALL THE FISH FULL#
Finally launched a rocket in full PyMods after 772 hours.I finally got my wife into this game, this is her first furnace setup!.The Book of Factorio: a planning notebook for modded playthroughs almost halfway filled.I believe it is based on a good idea and I hope it will be successful. I hope these comments will be helpful and I am looking forward to see what the game becomes in the future. Also it is really really long to train a model when data start to increase, but it should be quicker for a linear regression. But if my dataset only consist of product sold for 1 gold, how can the model produced good estimation for different price levels ? And it actually works, the error rate keeps decreasing as more data is produced. It did not seem the price set by the player really matter so I just put it at 1 to ensure the products are always purchased and thus generate data. I did not really understand how a price optimisation tool can be built when the data recorded are just the product sold at a fixed price. I know it is just supposed to present the concept of Machine Learning but I believe there should be a better way to do it.
![factorio so long and thanks for all the fish factorio so long and thanks for all the fish](https://i.ytimg.com/vi/I5UUM3F3csI/hqdefault.jpg)
I happen to be a Data Scientist who worked on price optimisation in the past but I am quite confused by the model presented in this demo. For machines taking 2 inputs, I think it should be indicated that they have multiple entries. The way in and way out of some machines are not really clear. Some elements stay on the ground after removing an assembly line or getting stuck on it and cannot be removed with the right click.
#FACTORIO SO LONG AND THANKS FOR ALL THE FISH HOW TO#
I probably missed that but I did not understand how to cross assembly lines when ressources are far appart. I think there should be more guidance between the first product line set up and the creation of other products. I found the tutorial to be quite vague, I realised I had to click on the objective to have a description of what to do after a while. I know this is only a demo but I have some remarks on the current version: I think it has great potential, although as stated above by someone, I would put more emphasis on it. Maybe it will be a gentle first step for those who feel scared to dive into the infinite depth of Factorio and RimWorld.įirst of all, thanks for this game, I like the idea of adapting this kind of factory games to the Machine Learning concepts. I think this game will much more students-friendly and focused on explaining machine learning concepts. To understand how to design a game with building production cycles we remembered our beloved Factorio and RimWorld. So we came with an idea of using the "production -> sales -> analysis" cycle, which is one of the oldest fields of application of machine learning in real life. By abstract concepts, I mean something not presented in real life and hard to understand (you are totally right). The idea behind the Learning Factory is to create an environment for applying real Machine Learning to have fun with no abstract concepts. Learning Factory is inspired by all system-building games we love, but our advice for all who want to design a huge industrial factory is to play Factorio or Satisfactory. I hope someday we'll create something as beautiful as those games :)
![factorio so long and thanks for all the fish factorio so long and thanks for all the fish](https://4.bp.blogspot.com/-VOuLGQsTVQA/Wo4VnkOIyII/AAAAAAAAeeM/TvGxWq_0WcQmPHmKC7FhyBeoHmUd2WDHgCLcBGAs/s1600/maxresdefault%2B%25284%2529.jpg)
We are in love with games like Factorio and RimWorld, truly game design masterpieces.